 |
did that first room drawing for) offered to
redo my site – until she saw what a mess it was. I know
this is idiotic, but I don't sell anything from my site because
I hate the idea of someone seeing an image at 72 dpi and wanting
to own it. Lines are super important in my work – and you
really can't get a feel for them online. You have to see them
up close. |
|
| Greatest influence: video game, cartoon, or comic.
Why/what? |
| |
| Wacky Packages. I just loved the art – the trompe
loeil of each product popping off the card – the goofy
faces – the gross drippy stuff everywhere – and
the irreverent attitude. I was totally obsessed with my collection
as a kid and I would spend every dime I had on those things.
Mad magazine too. My junior year in college a friend introduced
my to Dan Clowes' work - and from there I discovered some
great "alt" comics artists who I still love today
- R. Crumb, Renee French, Jim Woodring, Chris Ware, Al Columbia,
Joe Sacco, Ivan Brunetti. Contemporary artist influences would
include Arturo Herrera, Tom Sachs, Inka Essenhigh, Paul Noble,
Jenny Holzer, Chris Burden, Tom Friedman…. I know I'm
forgetting lots of others. |
 |
|
|
| Are there any newer artists that you enjoy, or that
you would consider to be new heavyweights? |
| I really like Sara Eichner's pattern paintings, Taylor
McKimmon's drawings/paintings/installations, Sarah Oppenheimer's systems.
But to be honest – I don't know much new stuff out there anymore
because I don't have time to get out and see new shows. |
| What is the best art advice you were ever given? |
| Don't underestimate your audience. |
| If you were given an entry into the 'Famous
Artists Quotes' book.would you have one to add? |
| Don't underestimate your audience. |
|